Tier List

HEISTBLOX Loadouts Tier List

S–C gadget combos for bank breaches, civilian clocks, and SWAT entries.

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Loadouts Tier List

This Loadouts Tier List ranks practical gadget combinations for HEISTBLOX, the early-development Roblox Cops VS Robbers shooter by k//eleison. Single-tool ranks live on the Gadgets tier list; role strength sits on the Roles tier list. Here we score full kits the way lobbies actually play: criminals who must breach and escape, civilians who push the police timer, and Police/SWAT who clear when the clock hits zero.

Ranks reflect mid-November 2026 early-access habits (~792K+ visits, Cookhouse-era maps, drones / alarms / breaching charges / volumetric smoke / incendiaries). Patches can shuffle cooldowns—re-check the Updates Hub and retest after every place stamp.

How to read these ranks

  • S — Default take in most pubs if your role can equip it.
  • A — Excellent when the map or timer state matches the kit.
  • B — Playable, but you must cover a weakness with teammates.
  • C — Situational or trap-prone; know why you are picking it.

Pair every kit with the written how-to: How to Rob the Bank, How to Escape with Loot, Civilian Tasks, Police & SWAT, and Gadgets & Grenades.

S-tier loadouts

Criminal “Breach & Leave”

Core: Breaching Charge + Smoke + Drone
Why S: Opens a route, confirms the exit, and covers the cross before SWAT owns the atrium. Matches the official fantasy—grab loot and escape before the law catches up. On Cookhouse, the same trio wins short kitchen rotates shown in criminal-win clips.

How to run it: Drone the far side before you plant. Breach toward cover. Bag with a timer call. Smoke the leave, not your feet. Details: Criminal role and How to Escape.

SWAT “Info Entry”

Core: Drone + Smoke + Incendiary
Why S: See the first room, cross the atrium safely, deny the vault lip or stair campers. Cam-focused lobbies still reward eyes-before-swing habits.

How to run it: Drone → call → smoke the swing → incendiary on the footprint enemies must hold. See Police & SWAT and Cameras & Intel.

A-tier loadouts

Criminal “Holdout Flex”

Core: Breaching Charge + Smoke + Incendiary
When: Extract is contested and you must reshape rooms instead of sprinting. Strong if your crew already has a dedicated drone player.

Risk: No personal intel—do not blind-push after the boom.

Civilian “Clock Runner”

Core: Alarm + Smoke (+ Drone if available)
Why A: Civilians win by finishing tasks that advance the police timer. Alarms protect task clusters; smoke lets you complete interacts under pressure.

How to run it: Chain safe task routes from Civilian Tasks. Fight only when it protects the clock.

SWAT “Door Denial”

Core: Alarms + Incendiary + Smoke
When: You know the criminal exit and want to trap bags. Excellent on Cookhouse chokes.

B-tier loadouts

Criminal “Loud Double Breach”

Core: Two breach-focused picks with light smoke
Why B: Creates chaos and alternate holes, but eats utility that escapes need. Only take it with a coordinated crew that already called exits.

Civilian “Gunfirst”

Core: Combat-heavy with almost no utility
Why B/C border: Can win a duel and still lose the round if tasks stall. Use only when criminals are spawn-camping your objective cluster.

Solo Police “Hero Peek”

Core: Smoke only, no drone
Why B: Works if you already know the layout; fails in new Cookhouse prop layouts after patches.

C-tier / trap kits

  • All smoke, no plan — Clouds without a called cross waste the round.
  • Incendiary on your only exit — Traps your own bags; listed in Common Mistakes.
  • Alarm spam on dead walls — No foot traffic, no value.
  • Drone forever, never push — Information without commitment loses to the timer.

Map modifiers

LayoutPreferAvoid
Classic bank / atriumBreach + smoke leave; drone mezzanineSolo bag runs across open floors
CookhouseShort rotates, incendiary chokes, drone cornersLong greedy clears with no secondary exit

Re-learn Cookhouse after geometry patches via the Cookhouse Map guide and Cookhouse Map Update.

Platform notes

PC, mobile, and console share the same kits; inputs differ. Confirm throw and deploy binds in Controls before you trust an S-tier plan in a live 16-player lobby.

Patch hygiene

After a Roblox update stamp (for example mid-November 2026), play one test round per role and ask:

  1. Did breach feel faster or weaker?
  2. Does smoke still allow bullets through?
  3. Did Cookhouse props move?
  4. Are civilians finishing tasks faster?

Update your personal S picks, then compare with the Gadgets and Roles lists. Skip unofficial Scripts that promise ESP instead of learning drones—ban risk is real in early access.

Pick one S kit, run it for a full session, and only then experiment. Loadout discipline beats constant inventory swapping while the police timer burns.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What is the best HEISTBLOX criminal loadout?

Breach + Smoke + Drone is the S-tier default: open a route, confirm the exit, and cover the leave before SWAT arrives.

What should SWAT equip first?

Drone, Smoke, and Incendiary for info entry—see the room, cross safely, then deny the footprint criminals must hold.

Do civilians need combat loadouts?

Utility first. Alarms and smoke protect task routes that advance the police timer; pure gun kits stall the clock.

Does Cookhouse change the tier list?

Same tools, tighter spaces. Short rotates and choke denial rise in value; long atrium habits get punished.

How often should I change loadouts?

After patches or when your role’s timer feel changes. Retest one round, then update—avoid swapping every death.